Wednesday, September 13, 2017

In Which I Spend 12 Hours and then 45 Minutes with DC Universe Online




            I don't usually like online games. Don't get me wrong, I tried to get into World of Warcraft for a couple of months, if only because all of my friends, including the non-gamers, seemed to be playing it. I played more than my share of the various Halos on Xbox Live back in the day, and I finished Destiny's story missions without ever interacting with another player. Part of what drove me away, what continues to keep me away, is the general toxicity of online culture (upon which subject a trillion words have been written by a million people, and I don't have anything new to add). The more important reason I find online games mostly skippable: the lack of a compelling story and/or my inability to become immersed in a story when there are a hundred people wandering around my screen with names like "NinjaBeaver69" and "FartSandwich" floating over their heads.
            Many times  over the past decade, I've been actively unhappy when a game is announced—DCU Online, Marvel Heroes, The Secret World, The Old Republic—because I get excited about the core concept, but then they're like, "Online only!" which squelches my interest almost as quickly as "From the creators of X-Men Destiny!" or "Now with added Richard Spencer!" The fact that I don't get Knights of the Old Republic 3 because online games produce more revenue would be grounds for some kind of lawsuit if this was a just world. DCU Online faced an uphill battle with me, is what I'm saying, and I'm sorry to report that we barely got past the character creation stage.
            I was putzing around in the Playstation Store last week, looking for interesting demos, and the fifth or sixth time DCU Online waggled its spandex-clad butt in my face to remind me that it's free to play, I thought, "Why not?"
            And so began what seemed to be about twelve hours, when taken as a whole, from beginning to download what turned out to be the first chunk of software, to the point where the game became functional. Not the best start to an experience I was already ambivalent about.
            When the game finally starts, you're presented with the above six minute movie that also served as the game's first major trailer. Lex Luthor did something to Superman, so Superman had to go into space to recharge his solar cells, I guess, at which point everything on Earth seems to have degenerated to Mad Max in about five minutes. Most of the movie is Road Warrior-ized versions of superheroes and supervillains slugging it out in a ruined city. By the end, most of the heroes—including Superman—are dead, and Lex has, like, five seconds to revel in his victory before an enormous spaceship descends from orbit so Brainiac can step out, stroking a figurative white cat, and say, "Just as I planned."
            Cut to: the past! Battle-Damaged Future Lex explains the situation to Superman, Batman, and Wonder Woman before pushing a button and releasing the super-power bestowing robo-bugs he stole from Future Brainiac into the populace. Brainiac is still coming, you see, and Earth needs an edge. And there's your explanation for why everyone you encounter will have superpowers!
            That movie is probably the best thing about DC Universe Online. It looks pretty nice, and it has action and drama and a bunch of DC characters wearing body armor over their costumes. Kevin Conroy and Mark Hamill play Batman and the Joker, which is always a good thing, and as far as I can tell, Future Lex kills Superman by stuffing Wonder Woman's corpse with kryptonite, which is so silly it might just be my new favorite thing to ever happen in the DCU.
            Character creation is probably as good as it can be, all things considered. You build your character from the ground up, choosing things as basic as sex, body type, and hero or villain, all the way up to your power type, fighting style, and who your mentor is. Oh, and you have to design your costume. It sounds like a lot, but it mostly comes down to sets of three: do you want to get around by flying, somersaulting, or running at super speed? Do you want to be mentored by Superman, Wonder Woman, or Batman? There are a bunch of base powers to choose from—fire, ice, magic, mental, gadget, etc.—but it can be boiled down to defense, healing, or control. The most flexibility you're afforded is in the creation of your costume, and even that's rigid enough that it's got to be spitting out scores of people who all look and move and play near-identically.
            I created a man in a suit, tie, and top hat, pitch black from head to toe, excluding his white tie and his glowing red eyes. I made him a flier for ease of use, gave him mental powers because who cares, made him a martial artist because of course I did, and made Batman his mentor, because, although I think this should go without saying, he's Batman.
            Then all I needed was a name! Should be easy, right?
            "The Dapper Man"—unacceptable for some reason.
            "Dapper Man"—taken.
            "The Suit"—taken.
            "The Victorian"—taken.
            "The Victorian Adventurer"—too long.
            "The Victorian Advent"—taken.
            "Top Hat"—taken.
            "Bi Curious"—taken.
            "Dr Brainraper"—I was testing you, DCU Online, and you passed.
            "Punch Face Man"—this is when I figured out they don't like three-word names.
            "Butt"—taken.
            "The Wiggler"—taken.
            And then, just as I was getting ready to smash my PS3 against the wall and hang myself with the controller cord, I happened upon a name that was neither taken, nor violated any rules. Want to guess?
            "Joe Biden." Former vice president of the United States "Joe" frigging "Biden".
And it didn't even give me a chance to say, "I was being silly! Of course I don't want to name my superhero Joe Biden. Joe Biden doesn't want to name his superhero Joe Biden, if for not other reason than it would blow his secret identity."
No, it simply launched me into the tutorial. I've been kidnapped by Brainiac because of my superpowers or something! Oracle's talking to me via an earpiece I just happened to already have! I've got to escape by flying through a series of mostly empty rooms and fighting a series of extremely similar robots!
I didn't last long. I made it to the part where a hole in the floor was spitting out enemy types that were invulnerable unless you hit them with certain types of attack, and there was a counter on the screen suggesting that it wasn't going to let me pass until I killed a certain number of each type of enemy, and I was like, "Oh, hey, chores!" before deleting DCU Online and going to bed.
The gameplay wasn't particularly fluid or attractive, nor was it much fun, but it took that "Kill this number of this enemy type" hokum to remind me that I'd set myself a fool's errand. I was never going to enjoy DCU Online, not really. The mediocre experience of the tutorial was only going to deteriorate when other people got involved. It might not even be the game's fault. It just isn't my thing.
Given that fact, it would be unfair to say that I don't recommend DC Universe Online. What I'd suggest is that you look over what I said about online games, see how you feel about it, and if it resonates, take it as a sign that you probably shouldn't waste your time.
And now that I've calmed down, I've come to a realization: Joe Biden might actually want to name his superhero "Joe Biden." But now he can't. Which is just another strike again DC Universe Online.

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